Ethan Ethan

Carl's new idea for healbeam6 is much better than the old one. But the implementation has some issues -- lots and lots of objects. Slowdowns. What fun.

I think I can work around this if need be -- create a new collision class for mines, and don't collide within that category -- but it would be a hack and I'm leaving it for the time being. For now, I'm getting things working. The new level is about half working, I'd say -- most of the stuff is in place, but not all of the events and crap. Plus, I'll need better AI on the enemies. Still, much better than what I had.


Last edited Thu 25 Oct 2007 11:10:56 PM PDT